Multiple mercs with heals, buffs, and DPS and you can soar through here. You cannot shroud to level 10 and keep a level 50 mercenary however. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. At 20, open your map and begin trekking out toward the Stone Hive zone line. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Just places that are more or less easy. Your toon classes are irrelevant. So I will fix that. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. Murder the "of Fire" mobs from 65 to 68. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. I may try again with this guide. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Keep clearing until you reach the bridges over water in the northern most area. It's still pretty decent at the 80-82 range, though there are better places. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. The south camp is the three rooms near the Nobles Causeway zone line. you will only be able to select an Apprentice Mercenary. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Talk to Marla Gaslow. In other words that means all those levels that you can't find groups, you can use him for. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. The north camp is the three rooms near Muramite Proving Grounds. If you're geared up or grouped, kill iksar golems as well. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. You can stay here until you ding lvl 83. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Not game breaking to say the least. You dont really explain where things are/how to get there. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Everything is very social. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. !1111, (You must log in or sign up to reply here. The north and east pathways are the ones to focus on. 38-44 especially will come in a matter of hours. There is a castle structure there. Same goes for a male Mercenary Liaison. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Everything is all sparkly and golden. Level 5 Unlocked AA: Origin. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. They have low HP and don't hit very hard. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. I forget about that guy. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Below the bridge is a giant ice lake covered in spiders and slimes. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. The experience and potential money are fantastic though. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. I would suggest just not coming here. Should be an easy time though. The Simple and Rough sets will leave you well off. Will be updating soon to include Ring of Scale. They like to run, so bring a snare. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. I will add something in about him. Your tank merc can solo any reds from levels 1-60. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle These levels will come steadily and you will very likely never be overwhelmed. Youre looking to create a merc team of Tank/ DPS/ Healer. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Pretty good for running if you botch pulls. Still do! BACK TO ACTUAL ZONES THAT CHANGE!! I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Hitting Ctrl+R to walk is very good idea here. Fourth, never underestimate buffs. You can hire a Mercenary at any Mercenary Liaison. They complete heal and can do it 7 or 8 times in a row. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. At 82 or straight away if you have a group, head down through the mansion to the basement area. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. I played a cleric for 9 years until I finally left. Clerics especially can race through here with their undead killing spells. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. When you suspend a merc you must wait 5 minutes to bring him back into the world. Inside the hut talk to Mercenary Mdjal to hire a mercenary. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. I don't like them and only do them if guildmates beg me to. I do solo leveling all the time for the challenge of it. You can pull the first floor starting about level 20 and move into the second floor about 24. The lower level ones spawn outside their cave, with higher level ones as you move back. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Up to about level 35 a red con gave me 10%-25% XP. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. There are better places to go. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. After that though it's single pulls non stop. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. If you don't mind having to fight your way in every time you zone in, murder farmers. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. But since I listed Dalnir, I felt I would be remiss to list this place. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Be careful about how much you aggro as the prophet's do Complete Heal. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. At first, just wait. Any of the weapon and armor loot from nameds will sell for 300-400 plat. You can actually come here about 60-61 and kill in the area around the zone in/out. The higher the mercenaries confidence level the less chance he has of running away. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Most of those pulls will be a pair of light blue conscript mobs. I normally just move a group through various mobs, killing everything. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. So make this the exception to my disdain of HA leveling. As soon as you hit 85, do this questline. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Worth about half a level in that range. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. The final two zones drop Glowing Reis, which gives you good armor from 85-90. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. If you aren't saving for something in particular, consider taking these. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. your mercenary comes equipped with the armor and weapons he needs. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. They will drain half your exp and do very little damage. Q: So wait a mercenary is allowed into an LDoN? Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. When you get a new mercenary, it starts at Level 1 with only a single ability. EQNext (EverQuest Next or EQN) has been officially announced! Friends of mine swear by them though, the Gyrospires especially. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Ah yes I always forget about this. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. It's cheap and easy to get and you probably can get large amounts of it just as you level. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands © Copyright 2008-2022 Almar's Guides. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. A: Your merc will start costing you 2g every 15 minutes at level 14. If you haven't done the others, they are still accessible. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Mobs are spaced out and very glass cannony. I believe the camp is called Library Camp commonly. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. A: Where it shows your vitals aka Health, Mana, Energy. This format works best for me and it's much easier to update than what I used to do. Everquest 2 Leveling Guide 1-125. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. The exp is also really nice 75-80. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Theres an important point to be made about this guide and why its successful. Next Last. Lots of mobs to kill here. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Pick one of the two camps and go nuts. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Dismiss: Permanently get rid of this mercenary. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Whatever you do, don't try and fight in the cave to the Commonlands exit. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. This zone is sometimes a hotzone. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. The run to it is also very short. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Coming from The Mines, start killing gnolls until 12. Llux's guide to warrior swarming v3. They are however allowed into LDoN's. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. That is how GMs check. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. The respawn rate is also ludicrously high. The westside is still gangster though, so you can kill most of the stuff there. Also keep in mind almost everything here summons. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. They respawn pretty quick and are higher level than most of the zone, so better exp longer. Q: How much better could a Mercenary possibly make leveling? Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. You're Not Done at . Undead mobs for your paladins to slay and lots of Dark Elves to murder. For a better experience, please enable JavaScript in your browser before proceeding. Hey no time like today. You can use the find command (CTRL + F) to locate such vendors. There is a big black stone in the bottom right corner of the zone. For everyone else, exp kinda tapers off around 82. There are some high level mobs there for the Berserker epic 2.0. The South Camp is the starting point. Lceanium (100-107) - There are a couple of decent camps here that I have used. Healing mercs heal and tanking mercs tank pretty simplistic. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there.