You can either jump around the bubble to get the best deal, or go to a station that has them all. Chemical Manipulators: 20 Published Anaconda ship builds - Elite & Dangerous Roguey Robert is a seasoned gamer, writer, and Dungeon Master. Grade 3 rolls - 5 That and each max range jump completely empties your fuel tank, so unless you jump to a fuel star each time, the Fuel Rats will become your best friend! Every time! You probably get into a siutuation where you need to fix your AFM before you need to fix your hull to be honest, but is more or less precautionary. You need loads of experimental effects, which can only be applied when at an engineer. It's. This build results in no boost! Proto Heat Radiators: 10, Mass : 510.10 T empty This build is a Jumpaconda with an SRV bay loaded! Its over Weve lost. STR. Overcharged 5 94.9%, Stripped Down You also have the option to opt-out of these cookies. The Power Plant is likely to be the most trouble to get engineered, but this build is otherwise pretty forgiving. Whatever you decide, I hope you enjoy it! I've included two 4A AMFU's so you can repair both. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched. An A ranked Conda will still kill everything for you, you will just be a little less efficient about it. All rights reserved. This will make everything smoother in the long run and you will want to collect the necessary mats for your other ships eventually anyways, so it is time well spent. For engineering grind : all D rated. Shielding Sensors: 21 Building a ship requires significant time and personal investment. Yep, I was planning on doing the Ceos - Sothis grind up to the FGS, possibly the Corvette, after I have access to the engineers. Has small shield, if you don't want, might be able to get smaller, lighter Power Plant Could go with Class 6 Fuel Scoop but really not needed. Pharmaceutical Isolators: 10 The second is EDSY.ORG which (in my opinion) is a better layout and no scrolling. Its bulkhead armor is suited for a flying tank, but that size 8 reactor is mighty huge and pretty exposed. He publishes on DMsGuild, freelances for card and board games, and works full-time as a UX/Technical Writer in the tech industry. EDSY Anaconda - "Exploration Vessel" $272,589,648 $13,629,482 View Source URL View On Coriolis View On EDSY Ship Build Purpose Anaconda Exploration Build Description Pros and Cons Materials Required The following numbers assume the following rolls required to progress: Grade 1 rolls - 2 Grade 2 rolls - 4 Grade 3 rolls - 5 Grade 4 rolls - 7 Flying an un-engineered Anaconda is absolutely terrible and I wouldn't recommend it in combat unless you want to be a gigantic slow moving target. Your personal data may be processed and stored by, accessed by and shared with third party vendors. Unidentified Scan Archives: 7 I mention a 2E Cargo Rack in the doc, but it's not in the actual build. This website has no affiliation or direct endorsement from Frontier Development or Elite Dangerous. REMINDER: Engineering to Grade 5 is REQUIRED to get max range! She's just a big softy really. 150 - 200 mil/hour Dual-Painite mining | Advanced miners guide | Elite Dangerous. FT: 5C Fuel Tank (Cap: 32), 7: 7A Fuel Scoop [+2] Cadmium: 17 Description: A super fast and fun to fly exploration imperial Courier. The features of the Anaconda are: A price of 146,969,450 CR. Adaptive Encryptors Capture: 10 High Density Composites: 15 Cargo : 0 T I've added a 2E Cargo Rack with a 4 ton capacity. Of course the first thing you need to do is buy an Anaconda. Improvements are still ongoing as I unlock more engineers. The design was first manufactured in 2856 by RimLiner Galactic. Even without engineering, the Anaconda is still strong. "D" rated modules are the lightest you can get. This is where the versatility in The Bubble Busters design really shines. What is the best exploration ship and builds? :: Elite Dangerous Instead, theres an even spread of priorities designed to keep the ship fun to fly and versatile while maintaining a top-tier Jump Range that rivals some of the best large ships in the game. Shields of 362 MJ. These cookies will be stored in your browser only with your consent. The author of this thread has indicated that this post answers the original topic. Elite Dangerous Ship builds: NPC Combat CMDRs ToolBox Ship: Anaconda. The Anaconda is the king of multipurpose ships. UTL. The core internals chosen for this build dont just prioritize keeping things light. 27.00 MW deployed (102%) The following numbers assume the following rolls required to progress: Grade 1 rolls - 2 Optimised Mass +61.2% It doesnt need to be fully-engineered to work great, but once it is, its a satisfying ship to own and to fly. Mass -10.0%; Integrity -25.0%; Power Capacity +39.6% Chromium: 10 Thanks! This part is easy. The easiest way to think about it is speed = light weight. Polymer Capacitors: 7 The ship comes in 2 variants, one with weapons and one without. It has large internals, a competitive Boost Speed, and most importantly: fancy thrusters. "A" rated are the most powerful. Elite Dangerous: 10 Best Ships For Exploration, Ranked - Game Rant An A ranked Conda will still kill everything for you, you will just be a little less efficient about it. Chemical Processors: 9 Did I mention you'll need engineering? A lot of it! No, I'm not. Shield: 215.4 Elite Dangerous ships serve as a player's "character," and there are countless possibilities for customizing them. The Bubble Buster is a clever ship build that can cover great distances. . Having said all that, it would bring the max range to 84.17, When fuelling, it you know you're going to be Neutron jumping, try to keep the 4C tank at less then half for the final jump. Shielded 4 100.0% In most cases, you'll get bored of exploring before you ever need to repair your AFMU. Description: D2EAs combat corvette build known as the cucumber. EDSY. Designed by: Down to earth Astronomy. Read More Anaconda - "TFS Analise by CMDR DJCuzzUK" Built and modified to tackle Haz Rez sites and have a decent enough cargo capacity to make her a reasonably good trader. Anaconda (Best for long distance multipurpose exploration) The Pilot reviews the Anaconda. Open Symmetric Keys: 5 This is outside the scope of this article. Mechanical Equipment: 4 Trust me when I say, you will appreciate putting even small amount of time into getting that thing just mildly engineered. Kinetic Resistance -12.0%; Thermal Resistance +64.8% The Guardian FSD Booster and the Repair Limpet Controller. Started off with some exploration, then bulk commodities trading in a Type 6; that got too slow, so I refit my Type 7 for passengers when I got it and started running passenger missions to Smeaton Orbital in LTT 9360 from stations in the surrounding systems (Allen Hub, Leestma Enterprise, etc.). While that may seem pitiful compared to the Anacondas eight, four gets the job done well enough. This is offset with the 10LY additional range the FSD Booster gives. Back Details. The Thrusters can be either Dirty or Clean as long as you apply the "Stripped Down" experimental effect. Heat Vanes: 7 It you go to run between sothis and ceos, use sothis mining for that system and you can make 6-10mil per run delivering materials back to Ceos, on top of all the boom data deliveries you can take. You also have the option to opt-out of these cookies. Conductive Ceramics: 47 Also, some planet surfaces make it impossible to land, and it can only dock at stations with a large landing pad. Now lets swap out some of the Core Internals for some jumpy jumpy goodness. Thanks in advance! This ship is for people starting out with core mining, who might not have all the engineers unlocked or just don't want to spend the time engineering a ship. I wanted a build that could be simultaneously outfitted with both mining and offensive hardpoints without too much module management, but could ultimately take a sizeable beating long enough for me to either kill the attacker(s) or fire up. Increased Range 5 100.0%, Mass Manager Modified Consumer Firmware: 7 Datamined Wake Exceptions: 10 Out of the box, the Anaconda can do 41.43LY jumps on first purchase. Get to the closest engineer and land. The Bubble Buster refuels completely in less than twenty seconds. Anomalous Bulk Scan Data: 5 In Elite: Dangerous Pressing the "boost" button results in a nasty message on screen "insufficient power". Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Galvanising Alloys: 7 That far out, no one but the Fuel Rats would dare attempt the long journey to get them back home in the event of a malfunction. I meant that I'm looking for a ship to actually unlock the engineers with, doing all of their initial busywork (e.g. Engine Focused 4 100.0%, Stripped Down Mechanical Components: 5 The hull have the same weight as the chieftain hull. 5: 5A Auto Field-Maintenance Unit [+3] It will max out at over 750 m/s, its super manoeuvrable and carries everything you need on a short exploration trip. The Anaconda is a versatile craft that can transport . How many hours do you have in game? Grade 4 rolls - 7 TH: 5D Thrusters Tungsten: 17 Mass -10.0%; Integrity -15.0%; Power Draw +12.0% It's a great ship to put on your fleet carrier to explore the local area around you. Clocking in at an amazing 17,500 MPH (28,000 KPH). PD: 5D Power Distributor Help. Nickel: 4 All in a small ship so you dont have to run that far to the elevator when docking. Mass -10.0%; Weapons Capacity -12.0%; Weapons Recharge -4.0% A simple fly-by is all thats needed to fill it up after each jump. Target Build Base Build: Settings. The Asp Explorer is a fair replacement for this build, but the smaller optional internals mean the ship can either have a large Fuel Scoop or a 4E Corrosion-Resistant Cargo Rack, not both. My Long range Anaconda - The Camera conda | Elite dangerous Farming materials would obviously be nice as well, but I'm more concerned with getting access at all first. Thermal Resistance +44.5%; Explosive Resistance -16.8% 200+ Mil/Hour - Wing minging Low Temperature Diamonds | Elite Dangerous. Shielded 5 100.0% Germanium: 9 Non-Engineered PvE Build Coriolis EDCD Edition A ship builder, outfitting and comparison tool for Elite Dangerous s.orbis.zone Partially Engineered PvE Build Coriolis EDCD Edition A ship builder, outfitting and comparison tool for Elite Dangerous My recommendation: start with one of the FSD engineers (there are two available from the start, I think) and upgrade your Conda FSD. The build works well regardless of your abilities as a combat pilot. Ruthenium: 10 This is my first Anaconda without any engineering upgrades.As promised here is the fitting. She even has all the toys you'll want for comfort-ability and expeditions with friends and still boasts a 71.50ly jump range! As the Thargoids sweep through what was human inhabited and controlled space, theyre destroying every ship on site, destroying colonies, everything they come across, and dumping Caustic clouds onto inhabited worlds. Now lets take a look at the jump range improvement, what you've just accomplished. 6: 5H Guardian Frame Shift Drive Booster [+2] Mass -80.0%; Integrity -50.0%; Scan Angle -25.0% Plus, if you added HS's it will reduce your range by .2LY for each one, but these changes make them un-powerable during flight. Python ship builds - Elite & Dangerous Roguey With a 7A Fuel Scoop you can only stay as long as you have Heat Sinks (HS) to cool your ship. To get to the Anaconda Graveyard! 1: 1E Supercruise Assist [+2]. Enough room for an SRV hangar, very good jump-range, runs very cool, very maneuverable, can land almost anywhere. Press question mark to learn the rest of the keyboard shortcuts. Grade 5 rolls - 10. It also means you probably need to crash into stars close to 200 times if that happened. Looking for a decent jump/exploration asp explorer build :: Elite This ship is already fitted with most scanners and equipment you will need out in the black, and there is even plenty of room in the build to add you own modules in case your want more optional modules like limpets. What we are gonna do, is min-max the shit outta this build! All of the threads that I've found talk about how great it is with engineering, but I need to find a workable build without it - any help is appreciated, and assume that price is no object. Limpets add weight that will shorten your max jump range. So most of this should be self explanatory, we want to get the weight down on everything. You can synthesize limpets when needed. SLOT. Theres only one hardpoint: a Mining Laser. Amazing heat management. PP: 6D Power Plant An AMFU cannot repair itself. Flawed Focus Crystals: 9 An AMFU also cannot repair the hull, so a Repair Limpet Controller is needed. Modules below 80% health are prone to failure. Light Weight 5 100.0% It's one of the best medium ships available owing to its versatility and impressive Jump Range. 542.10 T full Optimal Mass -12.5%; Optimal Multiplier +39.3% Its also surprisingly fast and fun to fly. The remaining 5% only applies to very small ships, and even there the difference is pretty small, to the point that using Mass Manager for them still gives you a pretty good range increase. Extra fuel tanks are an option, reduces your jump range a bit, but means you can go longer without scooping. This can be used to mine asteroid belts for precious synthesizing materials needed out in the black. Just noticed the doc was missing it. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. Its versatile, fast, and can jump incredible distances. The mining laser can also be used to activate Guardian Beacons. Arsenic: 20 The build is designed for newer players but with a price tag of 500 mil it is a little on the expensive side. For experimental effects on FSDs, Mass Manager is the best range option 95% of the time. Anaconda exploration builds? :: Elite Dangerous General Discussions Range : 75.76 LY unladen 4: 4G Planetary Vehicle Hangar [+3] Strange Wake Solutions: 5 This category only includes cookies that ensures basic functionalities and security features of the website. 26.39 MW available Elite Dangerous: The Best Exploration Ships - TheGamer Have fun and fly DANGEROUS! From there we get to the SR-71 with an un-classified speed of 2192 MPH (3529 KPH) or Mach 3.3 which by any standard, is movin! Having actually worked along-side these amazing machines, there is always an "itch" I could never explain. Built and modified to tackle Haz Rez sites and have a decent enough cargo capacity to make her a reasonably good trader. Commanders that focus on exploration spend their time traveling the cosmos in search of the most beautiful systems, or embarking on expeditions to faraway beacons like Sagittarius A* or Beagle Point. The build is designed for newer players but with a price tag of 500 mil it is a little on the expensive side. 4 HSL since they can now be used while . One of the grandest experiences Elite Dangerous has to offer is setting out to find unknown worlds, being the first to discover a hidden gem, and then proudly placing a First Discovered By label beside it. Since you will NEVER have cargo on board, the 2E is big enough to hold all 4 so you do not waste materials synthing 1, 2 or 3. Remember to NEVER load limpets! Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Hey, I see you mention fed grind as well as engineer grind and the Python is pretty great for both!